Final bosses are supposed to mark the end of a satisfying journey. But what happens when an end boss doesn't match up the the grandeur of the events that precede it?
I
read an article not so long ago that got me thinking. What are the
most underwhelming boss fights I've had the misfortune of playing? Which bosses sucked the enjoyment out
of a great game? Is it at all possible to compile some sort of list
to elucidate my thoughts and feelings? Maybe even a top five?
Behold!
Number 5
Richard Dalton (Army of
Two)
The only thing worse than an
underwhelming boss fight is a non-existent boss fight! The closing
moments of Army of Two sees the player fight through an office to the
top floor while chasing Mr Dalton. Do we then get into a big ol' gun
fight? Does he jump into a super Mech and rain down bullets as we
scuttle for cover? Nope, that would leave the player feeling like
they've accomplished something. Instead, we are treated to a cut
scene where Dalton tries to escape in a helicopter only to have our
heroes use a rocket launcher to blow him to holy hell.
Using a rocket launcher in a final
battle is a-okay by me, just give me the option of using the bloody
thing and not watching someone else have all the fun!
Number 4
Bowser (Super Mario Bros.)
Super Mario Bros. is home to one of
the best difficulty curves in gaming history. The first level was
akin to a nice stroll in the park on a summer's day. The last leve -complete with Hammer Bros.- was a horrific contrast to it's Mushroom
Kingdom counterpart, mixing a darker palette with eerily lit areas.
So what did Nintendo do to make the
final battle with Bowser different to all the others that came before
it? They added fire and hammers …
The levels up until now reflect a change in diffuclty as the game grows harder. The darker things get, the harder they become. So was it really a good idea make Bowser near identical to every other Bowser battle? Could we not have had something a little different to keep things fresh?
The levels up until now reflect a change in diffuclty as the game grows harder. The darker things get, the harder they become. So was it really a good idea make Bowser near identical to every other Bowser battle? Could we not have had something a little different to keep things fresh?
It's easy to say “oh it's an old
game, the tech wasn't about back then, blah, blah, blah.”
Imaginative endgame battles are always a posibility with the right dev teams behind it irrelevant of the
tech. Nintendo could have given us something exciting and
rewarding if they so chose, even back in the 8-bit era.
Number 3
Gwyn, Lord of Cinder (Dark
Souls)
Blood, sweat and tears doesn't sum
up the amount of pain involved in playing Dark Souls. Normally games
will have sets of difficulties allowing players of different skill levels
to play the game as they see fit. Dark Souls however throws this out
the window and forces gamers to play one difficulty: Ridiculously
hard!
Boss battles are built around
learning your attackers' pattern and reacting appropriately, be it
swinging a sword, running, casting or in my case dying repeatedly.
Other bosses in Dark Souls are terrifying! The sheer scale of some
bosses leaves you questioning if fighting them is even a good idea.
Never before in a game have I encountered a boss and thought about turning it off because I know what pain awaits me.
Never before in a game have I encountered a boss and thought about turning it off because I know what pain awaits me.
The one legitimate gripe I have with
Dark Souls is that the end boss was a cakewalk in comparison to those
that came before. Gwyn was not oversized like Hydra, his health
wasn't like chopping away at a Redwood with a butter knife. He runs,
you move, you whack, he dies. The satisfaction we all felt when we
finally dropped some of the insanely hard bosses in Dark Souls is unparalleled, so
why on Earth the final boss was so easy and cheap is beyond me.
Number 2
Dr Eggman (Sonic The
Hedgehog)
Sonic The Hedgehog was the first
outing for our speedy blue friend and introduced us to high octane-platforming action. That was until we hit Final Zone ..
Up until the finale, Dr Eggman
(Robotnik!) came across as a mad professor/genius type, who used his
brains and love of all things mechanical to outwit Sonic. From flying
machines with a ball and chain attached to shooting out fireballs,
Eggman (Robotnik!) boss battles were a joy to play, balancing tactics
with difficulty flawlessly.
Final Zone took all the enjoyment
out of Sonic and replaced it with some pipes that attempted
(terribly) to crush the player while avoiding a handful of sparkly
lights. To make matters worse, there was no sense of danger, the
player had a safe spot where the crushers couldn't hit them and from
here, avoiding the sparks was just a case of moving slightly to the
left.
It's for this reason, Dr Eggman (Robotnik!) is a truly god-awful boss battle.
It's for this reason, Dr Eggman (Robotnik!) is a truly god-awful boss battle.
Number 1
Mehrunes Dagon (TES IV:
Oblivion)
First off let me say how much I love
The Elder Scrolls and all things Oblivion. TES IV wasn't just a game,
it was an experience.
I know how conceited that may sound but I think it's safe to say anyone who played over the hundred hour mark will fully understand and agree with that sentiment.
I know how conceited that may sound but I think it's safe to say anyone who played over the hundred hour mark will fully understand and agree with that sentiment.
Oblivion was epic. Not in the
overused sense of the word that the internet loves, but in the
precise definition, meldeding RPG with action and even an intense
story to back it up.
After forty or so hours, after
countless items I had to find, after The Blades and Martin Septim did
nothing whatsoever to aid me in my quest to “close shut the jaws of
Oblivion,” I was tasked with accompanying Mr Septim to light the
dragonfires. Then, low and behold, Mehrunes Dagon appears to thwart my
plans.
D'oheth!
D'oheth!
What would normally happen in video
gaming terms is a boss battle to round up all the long hours I've sunk into
this game so that I go away feeling like I've accomplished something.
That didn't happen.
That didn't happen.
Instead my job was to run past this
mountain of a Daedra, ignoring him completely and click on a door
which leads me to a room where Septim turns into a dragon and sends
Dagon back into Oblivion.
It's fine that Martin hasn't done anything to help me out and it's fine that after forty long hours he gets all the credit and I get robbed of an epic boss battle ...
It's fine that Martin hasn't done anything to help me out and it's fine that after forty long hours he gets all the credit and I get robbed of an epic boss battle ...
Attention seeking jackass!
What's your own personal favourite? Let us know via Twitter @VideoGamesInt or over on Facebook. We'd love to hear what you guys think is the worst boss in the history of ever!
What's your own personal favourite? Let us know via Twitter @VideoGamesInt or over on Facebook. We'd love to hear what you guys think is the worst boss in the history of ever!




