Indie developers 2 Dawn Games have launched a ballsy Kickstarter campaign for post-apocalyptic vehicular first-person shooter, Ravaged.
The campaign is aimed at securing funds so that the developers are not shackled by the usual problems that comes along with having a publisher on board.
have someone backing your game, it also tends to focus games towards trends, numbers and
executive goals. This has sucked the life out of most games and killed off many good studios.” The Kickstarter campaign page reads
“Well here is your chance to be part of a game where the fun is the focus. To do this, we are
going to need your help to put the finishing touches on the game, join our beta and help us get
the word out.”
The Kickstarter post also speaks candidly about where the $15,000 will go if the target is reached as 2 Dawn Games plans to use funding from the campaign to achieve the following:
● Finalize marketing and publishing material for Steam
● Finish production of the game trailer
● Set up beta testing equipment
● Develop more vehicles and weapons
● Add finishing touches to gameplay and levels
The Ravaged beta is currently planned for Spring 2012 prior to the PC release this Summer via Steam and other distribution methods.
To help support this bold venture click here.
For more on Ravaged. Head on over to the official page.
So in short, 2 Dawn Games are taking a calculated risk in bypassing the publishers. A risk that I applaud.
Another part of the press release reads:
“...without the restrictions of a publisher and instead focus on making the game fun and supporting the community!”
Let me pose a question. When was the last time you heard a dev team use the words “focus on making the game fun”? It's easy in today's climate to favour the route of easy money over polished and enjoyable. If Ravaged succeeds, will more AAA titles follow suit? Could this Kickstarter campaign be ushering in a new era of development cycles?
From my own perspective, I can relate to not wanting to be shackled to “them who pay the bills.” Freedom of speech, or in 2 Dawn's case creativity, is something we have to fight for daily in this day and age. So if they're going to try something new and concentrate on making great games, more power to them.